Spellfire Whitepaper
  • Spellfire Whitepaper
  • Spellfire’s Past, Present, and Future
    • The Future
    • The Present
    • The Past
  • Competitor Comparison
  • Why Blockchain and NFTs Work for Spellfire
  • Pros of Multi-chain NFTs
  • Spellfire's Gameplay
    • Phases of Gameplay
    • Rule of Cosmos
    • Victory
    • Combat
    • Gameplay Set-up
    • Main Rule of The Game
  • How Our Play-to-Earn Mechanics Work
  • $SPELLFIRE Token Utility
  • Target Audience
  • New Gameplay Additions
    • Non-Player Character Cards
    • Interactive NFTs
  • Long-Term engagement
  • Tokenomics
  • Vesting period
  • Roadmap
  • Future Vision
  • Final Thoughts
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  1. Spellfire's Gameplay

Rule of Cosmos

The rule of the Cosmos ensures, only one of each champion, artifact, realm, and holding card can be in play at a time. This means that a player's opponent cannot have the same card in their pool or battle.

Same cards, even if they are upgraded, cannot be played. Whether a realm is razed or not, it remains in play, preventing other players from playing the same realm into their formation.

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Last updated 3 years ago