1. The player, who has six realms in play, none of which are razed, wins the game.
2. When one of the players runs out of cards, they have the opportunity to finish their turn. The game ends when they signal the end of their turn, and the player with the most unrazed realms wins.
In the case of a tiebreaker being needed due to there being equal numbers of unrazed realms, the number of razed realms will be counted. In the event of further ties, count the holdings. If this is still a tie, the game is simply a draw.