# Victory

Victory can be achieved in two ways:

**1.** The player, who has six realms in play, none of which are razed, wins the game.&#x20;

**2.** When one of the players runs out of cards, they have the opportunity to finish their turn. The game ends when they signal the end of their turn, and the player with the most unrazed realms wins.

In the case of a tiebreaker being needed due to there being equal numbers of unrazed realms, the number of razed realms will be counted. In the event of further ties, count the holdings. If this is still a tie, the game is simply a draw.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://whitepaper.spellfire.com/spellfire-whitepaper/spellfires-gameplay/victory.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
